Interactive sequence of play. Unit activation for brigade, division and Corps levels.
5 different types of combat: mobile, armored, regular, on the march.
Air missions for recon, interdiction, bombing and Close Air Support.
Artillery units may combine fire and movement during the turn.
Limited Intelligence. All the units' factors are hidden to the enemy player.
Rules for morale, disorganization, command control.
Several supply levels (Full/low/Out of Supply) that must be checked continuously.
Complexity level: (1-10): 6.
Solitaire Suitability: (1-10): 4.